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Old Mar 08, 2008, 08:58 AM // 08:58   #1
Desert Nomad
 
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Default Merchant, The Industrial Magician

The Merchant:
"The Industrial Magician"


Introduction:
-This is my 2nd time of Creating a Joke CC^^.
Wish this would Kill you cause of Laughs and Push you down the Floor Lauging^^.
And I am very sorry, I was working on this before then when I passes this the Connection broke XD.
And the Last one was Hilarious^^.


The Contents:
  • The Background, Tells it's purpose in the GW Lore.
  • The Status, Tells what is it's Status and General Data.
  • The Attributes, Abilites or Skills which diffines this Class from the others.
  • The Strength, Tells which does this Class' Abilities are good at to.
  • The Weakness, Tells which does this Class' Abilities are burdened to.
Background:

Quote:
-After 250 Years since the Destroyer War. Alot of Events happen, But when Cantha was Cut from Communication from the Outside World, Trades and Economy started to Fall, Xunlais grew a New Root without Cantha. Now the Xunlai Guild have trained Scholars on the Art of Bartering both Goods and Information. These Merchants specialize on Fighting through Money and Mouth. Skilled through "Persuading" Foes to Defeat with you know whats^^, And also Coins are the Main Weaponry of Merchants, Launching a Barrage of Coins is as Deadly as a Fire Storm^^.
Uniqueness:
  • Money, An Important Scource of Raw Power, and Persuasion. Money became and Important Scource, Since the Fall of Cantha, People dependent on Money so much they did not just use it for Trading but also as Raw Power cause of Desperation and of Inability.
  • Spoiling, Merchants are able to grant Great Benefits manipulating People's Greed and Tendancy of Sloth. Also Allies can be Spoiled bu be warned they would turn into Lazybones in seconds!
Status:
-Maximum Health 480.
-Maximum Energy 30.
-4 pipes of energy.


Armour:

Headgear
-Mask(to Cover the Smirk !... )

-Starter Armor: AL 20
-Low: Al 30-40
-Medium: AL 50-60
-Maximum: AL 70

Insignia:

Trader's
-Bonus Armor +5 (While Maintaining 1 or more Customers)
Armor +5 (While Maintaining 2 or more Customers)
Armor +5 (While Maintaining 3 or more Customers)

Banker's
-Bonus Armor +5 (While Possessing 1k or more Gold.)
Armor +5 (While Possessing 5k or more Gold.)
Armor +5 (While Possessing 10k or more Gold.)


Weapon:

Pen
Shadow Damage 1-25(req. Mathematical Skills)
Melee Range
One-Handed

Abacus
15% Faster Computation/Casting(req.9 Mathematical Skills)
Off-Hand


Attribute:

Persuasion(Primary)
-For each rank of Persuasion, All Skills have 1.5% Higher Chance of Success and 2.5% of Discount/Overcharge through NPCs.

Mathematical Skills
-Specializes in Confusing Foes through Mathematical Computations and Hasting Allie's Casting and Prediction Ability.

Mercantile
-Specializes in Discounting Energy Cost and Overcharging Enemy Energy Cost, Also Bribing, Blackmail and Scamming.

Speechcraft
-Specializes in Persuasion, Deception and Confusing Foes and Motivating Allies.


Skill Listing:

Persuasion(Primary)

Pot of Greed[Elite]
-Item Spell, 15e|3c|60r : While holding Pot of Greed, You Character's Greed Level would Rise Increasing Energy Restoration but cause Spoiling for 1-5 seconds.

Seduce
-Shout, 10e|2c|40r : For 7-15(20) seconds, Target Foe will Fall into you'r Charms, Losing their Sense for 5-12(15) seconds.

Armor of Gold
-Shout, 10e|2c|40r : For 5-25(27) seconds, You buy as much Jewelry sa you can Armoring yourself with Blingbling, Causing +12-25(27) Armor, And has a 15%Chance of causing of Envy or Fantasm for 5-12(15) seconds on Attackers.

Mathematical Skills

"Just a Few Additional Digits!"[Elite]
-Enchantment Spell, 5e|3c|45r : .

Overcharge Taxes/Prices
-Hex Spell, 10e|1c|30r : .

Discount Prices
-Spell, 10e|1c|25r : .

Mercantile

Forbidden Technique: Counterfeit[Elite]
-Stance, 25e|3c|45r : For 3-10(15) seconds, You'r Merchants would Commit a Technique which has been Forbidden, Spending no Energy Cost for the Next 1-2(2) Skills for 1-5(7) seconds but Losing all Energy after this Stance ends.

"I am gonna Tell you know Who, If you don't do you know What!"
-Hex Spell, 15e|2c|30r : For 6-12(15) seconds, Whenever Target Foe would lend a Helping Hand on an Ally or Themself, That Foe loses 1-3 Energy.

Bribery
-Spell, 10e|1c|25r : Target Foe gains 12-5(3) Energy(Gold) but suffers from Spoiling for 5-12(15) seconds.

Speechcraft

Sue for Lawsuit[Elite]
-Hex Spell, 15e|2c|45r : For 1-5(7) seconds, Target Foe Strike or Casts a Hostile Spell or Hex, They are Knocked-down for 1 second and You Steal 1-3(5) Energy.

"Get Up Lazybones!"
-Shout, 10e|2c|30r : All Affected Spoiled Creatures are relieved from Spoiling, But Foes suffer from Intimidation for 5-10(12) seconds.

"Take it as a Gift from a Friend."
-Shout, 10e|1c|25r : Target Ally gains 1-5(7) Energy but suffers from Spoiling for 15-9(5) seconds.


Functions:
-Persuasion is your Primary.
-Mathematical Skills is Buff and Attack Skill.
-Mercantile is your De-Buff.
-Speechcraft is your De/Buff.


Strengths:
-

Weaknesses:
-

Picture:
-

__________________________________________________ __________________________________________________ _____________________________________

Hope you like it^^!

Last edited by [M]agna_[C]arta; Mar 08, 2008 at 10:26 PM // 22:26..
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Old Mar 08, 2008, 11:27 AM // 11:27   #2
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Heh, I'ld play that !
some skill suggestions:

-Lawsuit (speechcraft): Enchantment: for X seconds you steal 1 plat from anyone that hits you.
-Port tax(mercantile): Hex: Every time that foe uses a portal or teleportation spell, you get 5% of his gold
-Bazaar (mercantile): summon a bazaar with X hitpoints, it generates X gold for you every ten seconds, this bazaar can be destroyed or taken over by another merchant.
-Carry the One (mathematical skills): enchantment: Every time you use a mathematical skill you get 1 energy.

and I can come up with a dozen more, but w/e
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Old Mar 08, 2008, 03:31 PM // 15:31   #3
Desert Nomad
 
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Thanks, i'll update this CC quite more often than the others^^.
I'll add more Jokes(Skills)^^.
I am going with the Trading Skills first, Then the Coin Artilliery Skills^^.
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Old Mar 09, 2008, 01:07 AM // 01:07   #4
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why make out of it a big joke, when it could be really a good new Class for GW2 ??? sigh

At least the packing of your stuff looks more serious, then others do XD
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Old Mar 09, 2008, 01:18 AM // 01:18   #5
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Quote:
Originally Posted by Phoenix Tears
why make out of it a big joke, when it could be really a good new Class for GW2 ??? sigh
Good new class? lol you must really be desperate for one
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Old Mar 09, 2008, 05:02 AM // 05:02   #6
Desert Nomad
 
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@Pheonix_Tear
While Creating this Char I realized this could be a good class too^^.
But nonethless, Can't be I Critisize myself on my works after creating a CC.
When I feel it's bad I change it, Even the Start when I created my CCs.
But I was still a Noob so I did make Overpowered CCs, but after that it's Ballance.
With experience, I can also say my Previous CCs were useless and a waste.

While This CC may be intresting and deliver something new.
It won't deliver new Roles it would be another Mesmer Clone yet with diffrent Playstyle.
Do not just look how it is in Battle, Check what is the Outcome to the enemy Party or to you.
As you can see, The Skills are not same as the othe Classes yet it shows off it Shutdowns other Classes.

But I'll be working on my Acrobat Soon^^.
Next Next Week maybe or even earlier.
I am not having a hard time Ballancing nor thinking new Ideas for my Acrobat.
I am just too lazy to do it lately^^.

If I have time to create a No-Joke Version of this CC.
I'll be glad to think something else but with the Merchant's Theme^^.
If there was ever I think it'll be Energy Support and Weakening Foes.

@Adam of Phyrexia
-Thanks for the Suggestions^^.
I am always open to Criticism, Suggestions, Opinions and Flames^^.

Last edited by [M]agna_[C]arta; Mar 09, 2008 at 05:09 AM // 05:09..
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Old Mar 09, 2008, 11:46 AM // 11:46   #7
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I say armour of gold should cause blindness
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Old Mar 09, 2008, 02:22 PM // 14:22   #8
Desert Nomad
 
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Quote:
Originally Posted by adam of phyrexia
Good new class? lol you must really be desperate for one
Theoretically yes, when it gives an Evolution System in GW2 eventually similar to RO, the Merchant could become a profession equal to all others.

Merchants can self defend themself too , needs only enough fantasy to think for fitting Skills... what will be easier, when you make out of them either Blacksmiths or Alchemists, what would be together a good addition imo to the professions of GW imo.


Magna already also posted CC's for Alchemists, I'm sure I saw there something ... being a simple Merchant is just a Core Profession from which you can spezialize into more detailed ways of being a Merchant in kind of what you decide for the character, what stuff it should vend.
Be it Equips, Items or or a Service.

Ragnarok Online made for this profession thevery best example of how it could work similar for GW2. Merchants are not a Joke Profession, like many think they are, if you concept them good enough.

and the merchant has more possible Evolutions, other then only Alchemist and Blacksmith, its also the Oracle (Service) or the Architect/Engineer (Items) *however u want call it*

Only because they shoudl become a playable profession, doesn#t automatically mean, that this profession shold have automatically any commerce advantages or so - no, they would have the same gameplay like all other professions and players would have as them no advantages over other professions, when selling/buyign stuff at npc merchants.


I'm not desperate, I see in this really a serious possible Core Profession for GW2, when we see in GW2 really eventually something, like Evolutions *what I personally hope, because it gives games like GW more long term motivation, so that players have a bit more to do with their characters, other then being maxed within under 24 hours >.> and it increases massively the ingame individuality for characters - it would be just an improvement of the 2 Class-System, because the Evo-Way could be very similar handled and with Evo-Way, GW2 wouldn't have again so much Wannabe-Professions *.


Example for a good serious Merchant:

HP: 480
Energy: 30
Energy Reg: 2
Defense: 70

Weapon: Maces: 10-30 Bludgeon Damage 1H Weapon ASPD: Slightly slower than an Axe

2nd Hand: Gauntlets (Hybrid Focus Item)
Give max + 5 Energy and + 5 Defense.
Gauntlets const out of Hand Piece(Glove)Pic and an Arm Piece Pic
The Glove is the Basis, the Arm Piece is the individual for the Bonus Effect

Portrait:
RO Merch Picture

Head Gear: Caps

Color: brown
Symbol: Moneysack

Insignias:

Salesman: + 10 Armor, while not suffering on a Condition
Alchemists: + 15 Armor, while holding an Item
Blacksmiths: +10 Armor against Elements
Resistant: + 5 Armor against all sources of Damage while suffering on 1 Hex
+5 Armor against all sources of Damage while suffering on 2 Hexes
+5 Armor against all sources of Damage while suffering on 3 Hexes
+5 armor against all sources of Damage while suffering on 4 Hexes
Oracles: +3 Energy when on Chest, +2 for Legs and + 1 for Head, Hands and Feet
Architects: +30 HP when holding an Item for Chest, + 20 HP for Legs, +10 HP for Head, hands and Feet
....


Attributes:

(Primary) Calculations > Merchants are very good mathematians due to the fact, that they have daily to do with Money. Their Skills about mathematic calculations are so good, that they can easily calculate also the rates of possibilities, that something will happen.
Increasing this Attribute will incrase for every point the chance for the Merchant to dodge physical attacks or incoming projectiles by 1,5%.
Higher Calculations increases also by every 2 points the maximum Defense of your designed mechanic constructions by 5
Whenever a Construction is created, you will receive 1 Energy Point per Rank (max 3x per 15s) (Self Defense Skills and Self Buffs)

Mace Mastery > have I to say here much ?
(Attack Skills)

Constructions > Constructions can be different things - they can be either little unmobile Towers (work similar to Ritualists Ghosts) or the elite-version - tiny mechs (G.O.L.E.M's) Those constructions will be affected by the primary attribute. Constructions can be either of agressive or of supportive nature.

Analyse > Includes Debuff-Skills, Analyse Skills with that you can give foes weaknesses. It includes also environmental Buff-Skills for Party-Support. Merchants travel very much, so they have very good geographical skills - they know their world they live in, like their Lucky Gold Coin
----------

Example Skills:

Calculations:

"Chance for Missing Arrows"
For the next 10 seconds, all projectiles from enemies will have a 10-25% higher chance to miss you.
10E, 2s, 30s

"Chance for Missing Attacks"
For the next 10 seconds, all melee attacks from enemies will have a 10-25% higher chance to miss you.
15E, 2s, 20s

"Failure Correction"
Against the next 1-5 Attacks/Spells will have your Constructions +10-20 Defense and for each attack/Spell, that hits after this Skill ended, the Construction will receive +1 Second of + 3-7 Health Regeneration
10E, 2s, 15s

"Chance for Critical Hits"
For the next 10 seconds, all your Attacks have an 10-20% higher rate for critical hits. While under this buff, the damage multiplier for critical hits is increased by 1,5
10E, 2s, 30s

"Destiny Prediction" [Elite]
For the next 10 seconds, you will get healed by the amount of Damage, you would normally have received. For each attacked healed by this way, this skill takes 4,5 seconds longer for recharge. When this Enchant Ends, will be all your Non Calculation Skills be recharged and for every recharged Skill you will receive +1-3 Energy (max +15)
5E, 3s, 5s + additional Time/Hit
--------

Mace Mastery:

"Knuckle Buster"
You will strike with your mace onto the foe's hand. This Attack will deal + 15-25 Damage and will interrupt the foe, if the foe was attacking.
When this Attack has interrupted the foe, this attack will deal additional + 5-15 Damage.
6A

"Rotating Strike"
You will attack the targeted foe and all adjacent foes to that foe with a rotating strike, that will deal + 10-30 Damage. When the foes suffered on Weakness, this attack will knock down the foes and will cause Cracked Armor to them for 5-20 seconds. When this happens, you will gain +1-3 Adrenaline
10A

"Head Crusher"
You will attack the foe's Head with your mace from above.
This Attack will deal ever an critical hit. If it hits a spell casting foe, that spell gets interrupted and the foe will suffer on Daze for the next 10-20 seconds.
10E, 20s recharge

"Slash of the Jumping Spider"
you will perform a Jump Attack towards your foe. This attack will deal double the damage from your basic weapon damage, but the attack has a 25% Chance to miss. If it hits and the foe suffered on bleeding, the foe will suffer then also on Poison for the next 4-18 seconds. Suffered the Foe on Weakness, then deals this Attack a Deep Wound for 5-20 seconds
5E, 15s recharge

"Stonefist Strike" [Elite]
You will hit with this attack like a Stonefist. If your foe is hexed, this attack will deal +15-35 additional Earth Damage and will knock down the foe into the Dust and the Foe will get blinded for the next 5-15 seconds. if the foe was not hexed, the additional Damage will be non elemental and the attack will be unblockable.
5E, 10s recharge
---------


Constructions:

"Diamond Lens Canon"
You will create a Diamond Lens Canon-Construction. A Lvl 5-15 Tower, that will shoot at nearby foes concentraded rays of sunlight, which will deal 5-25 light damage. Weakened Foes will be blinded when hit for 5-15 seconds
This Attack-Tower will work for 30-60 seconds, before the battery will run out of Energy
10E, 5s, 30s

"Orderly" [Elite]
You will create a little lvl 5-20 G.O.L.E.M, which will heal every 4s all conditions of adjacent allies to him. This G.O.L.E.M will stay for 90-120 seconds, before the Battery will run out of Energy
15E, 5s, 60s

"Barrier Defender" [Elite]
You will create a Barrier Defender-Consruction. a Lvl 5-20 Tower, which will create around itself a Barrier Field, that will protect all allies in the field from damage of all sources, as long the Construction can upkeep the Barrier Field.
For each Attack/Spell will lose the Construction 1 Energy of its Battery. The Barrier will automatically collapse, when the Battery runs out of Energy.
While the Barrier is active, no one can enter the Barriers Area of Protection, the Barrier will block Enemies like a Wall. This Construction will work for 120 seconds, before the Battery runs out of Energy from alone
25E, 5s, 20s

"Flame Thrower"
You will create a Flame Thrower Construction. A lvl 5-15 Tower, which will attack nearby foes with long Fire Breaths, which will deal per second 10-20 Fire Damage, as long the Flame thrower holds on you and you will start burning after 2 seconds of the Flame Throwers Fire Damage for 3-5 seconds
This Construction will work for 30-60 seconds, before the Flame Thrower's Fuel will be empty *g*

"Devastator" [Elite]
You will create a little lvl 5-20 G.O.L.E.M which will auto attack the foe, that targets you. The Devastator comes with the Attack Skill "Solar Beam".
When he uses that Skill, the Devastator will prepare for his Solar Beam Attack.
After 5 seconds of Preparation, the Devastator will shoot his Solar Beam and will hit its targeted foe and all adjacent foes to that foe for 50-125 Light Damage. This attack will cause Cracked Armor for 5-20 seconds.
Devastator can be only stopped by destroying it, his Battery has unendless Energy through Solar Cells
25E, 5s, 60s
---------


Analyse:

"Identification"
You will identify your targeted Foe and receive information about it, what its Max HP, Energy and Energy regeneration are as also its momentanous Defense Stat
5E, 1s, 5s

"Clear Sight"
You will remove from your foe 1-3 Buffs. For every removed Monk-Buff Spell will the foe have for the next 10 seconds a Defense reduction of 1-5.
10E, 1s, 15s

""The Land is dry as a Desert!!"" [Elite]
For the next 30 seconds will have all Characters, that deal Earth Damage +1 in their Primary Attribute. Earth Spells will deal +10-30% more damage and will cost 1-5 Energy lesser (Min 1 Energy)
15E, 60s recharge

""The Land is cold as a Blizzard!!"" [Elite]
For the next 30 seconds will have all Characters, that deal Ice Damage +1 in their Primary Attribute. Ice Spells will deal +10-30% more damage and will cost 1-5 Energy lesser (Min 1 Energy)
15E, 60s recharge

""The Land is hot as a Volcano!!"" [Elite]
For the next 30 seconds will have all Characters, that deal Fire Damage +1 in their Primary Attribute. Fire Spells will deal +10-30% more damage and will cost 1-5 Energy lesser (Min 1 Energy)
15E, 60s recharge

""The Land is ionisated as a Lightning!!"" [Elite]
For the next 30 seconds will have all Characters, that deal Lightning Damage +1 in their Primary Attribute. Lightning Spells will deal +10-30% more damage and will cost 1-5 Energy lesser (Min 1 Energy)
15E, 60s recharge



Concept: A Profession for GW, that has somethign about the Merchant and Sage Class being mixed together, to get a Supporter Class, that can fight Melee.
However, due to the fact, that nobody can say, how GW2 will be, i can say only, the Mechant would be a possible good Core profession, because it can offer like all other Core Profession many different possible ways of Evolutions, and those which are under the Line of the merchant will change the image of the weak merchant very quick into powerful fighters or casters.

When Gravity can make out of the Merchant a very nice playable profession, then can Anet do that easily too ...

Last edited by Phoenix Tears; Mar 09, 2008 at 02:31 PM // 14:31..
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Old Mar 09, 2008, 04:10 PM // 16:10   #9
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Ultimate Farmer?
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Old Mar 09, 2008, 07:06 PM // 19:06   #10
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Quote:
Originally Posted by killress
Ultimate Farmer?
yea that's what popped into my head too.
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Old Mar 09, 2008, 10:06 PM // 22:06   #11
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heres a good elite skill:
RESPECT YOUR TEACHER: if target enemy attacks you in the next .00002-.0009 sec, you steal all their money and health and energy and skills and armor and weapons and items. and hairstyles.
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Old Mar 13, 2008, 03:13 AM // 03:13   #12
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No. Just no.
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Old Mar 13, 2008, 07:52 AM // 07:52   #13
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@Vasallus
Hhmm, You do know what is a Joke CC?
Don't you?
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Old Mar 13, 2008, 03:23 PM // 15:23   #14
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Didn't seem like a joke to me. QFT FFS.
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Old Mar 13, 2008, 03:48 PM // 15:48   #15
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Quote:
Originally Posted by Vasallus
Didn't seem like a joke to me. QFT FFS.
Learn to read ...
Quote:
Introduction:
-This is my 2nd time of Creating a Joke CC^^.
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Old Mar 13, 2008, 05:35 PM // 17:35   #16
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Quote:
Originally Posted by Vasallus
Didn't seem like a joke to me. QFT FFS.
WTF? you cant QFT yourself, and especially not when you're not even using a quote.

I mean, seriously; Do you go "LOLZ ZOMG GTFO!" to people (preferably strangers) in real life?
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Old Mar 13, 2008, 09:29 PM // 21:29   #17
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Yes. Yes I do, actually. >_>
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Old Mar 13, 2008, 09:31 PM // 21:31   #18
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Quote:
Originally Posted by Vasallus
Yes. Yes I do, actually. >_>
Seems like we have another troll in our mids
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Old Mar 13, 2008, 09:36 PM // 21:36   #19
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Quote:
Originally Posted by adam of phyrexia
Seems like we have another troll in our mids
Sir! Do not insult me with your false accusations! I am a troll, yes, but a retired troll at best. Occasionally I delve into trollery and the like when no real harm can be caused.

I don't lurk on emo forums trying to get teenagers to kill themselves. They don't need my help at all in that instance.

However, I have graced this forum with my presence, and like all trolls on the internetz, I am right, you are wrong, and any attempt at disproving my flawless logic will cause your feeble minds to cave in and your hearts to explode from your chests.

FEAR ME!!!
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Old Mar 13, 2008, 10:30 PM // 22:30   #20
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...................

The Hal?! oO"?

When did this become a Flame Fest, Exclemation Mark, Exclemation Mark, Question Mark, Period
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